Don't say the 'D' word. Ever since Dust 514's 2013 debut and subsequent flaming out a few years later, a segment of EVE fans have wanted one thing: Dust 2. Well, that and EVE Valkyrie 2. EVE Vanguard is not Dust 2: nooooo. But it is a continuation of that idea, or ideal, and perhaps something of a white whale for developer CCP: a first-person shooter that inhabits the same universe as its unique space MMO. And this time it may be, maybe, different.
At the 15th Fanfest, in the arena where the event was first held, 1,200 EVE fans went wild as CCP announced EVE: Vanguard, a first-person PvPvE shooter that will, apparently, connect to EVE Online in a meaningful way. The name comes from the game's protagonists, with the Vanguard being vat-grown war clones that are sent onto planetary surfaces to scavenge wrecks and shoot other Vanguards.
But don't call it Dust 2, and don't call it a videogame either. You can tell CCP got burned because it is being super-ultra-extra cautious about how it frames Vanguard. This is a «module» of EVE Online that will be accessed through the EVE launcher, specifically a modular FPS experience «for and within EVE», per director Scott Davis. It's been developed by CCP's London studio in Unreal Engine 5, will be opening its doors (to EVE players) for a beta test in December 2023, and from day one it will be asynchronously connected to EVE Online via the corruption mechanic being introduced in the Havoc expansion.
The async connection, says CCP, will allow the developer to remain in control of how the two games interact and feels like a product of hard-won experience. I am one of those odd souls who actually quite liked Dust 514, but one of that game's problems was that CCP over-promised when it came
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