As explained in the game review, Cyberpunk 2077: Phantom Liberty elevates the base game in all respects and nowhere is that more apparent than the technical side, which is this article's focus.
Cyberpunk 2077 was already the best poster card for ray tracing when it launched in December 2020, featuring ray-traced lighting, reflections, and shadows. It also ran well on PC hardware, especially on GeForce RTX cards, thanks to RT cores used for ray tracing and Tensor Cores used for NVIDIA DLSS.
Over time, CD Projekt RED continued to evolve the technical feature set of Cyberpunk 2077 alongside NVIDIA. The game received DLSS 3 (Frame Generation) support in late January 2023, greatly boosting frame rates for GeForce RTX 40 GPU owners and paving the way for the Path Tracing preview, also known as RT Overdrive Mode.
When the Path Tracing preview update was introduced in April, Cyberpunk 2077 became the first modern triple-A game to leave rasterization behind in nearly all regards, and the game easily regained the crown of the best-looking game while also delivering solid performance on RTX 40 GPUs. When I interviewed CD PROJEKT RED's Global Art Director Jakub Knapik, I was told further improvements to the preview would be coming later, including support for the RTX 40's Opacity Micromaps ray tracing optimization feature.
CDPR hasn't clarified whether that is already available in Phantom Liberty. However, this expansion (or rather, the free 2.0 update that goes with it) does introduce a major new feature: support for NVIDIA's DLSS 3.5. Once again, Cyberpunk 2077 is the first game to adopt the new feature, and it's a win-win situation.
For the benefit of clarity, let's abandon NVIDIA's confusing naming scheme for a moment. DLSS 3.5 is
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