We review Illimat, a trick taking card game with a storied history. Designed to look like a relic from the past, Illimat takes some familiar game play and breaths some new life into it.
This is a guest post from Emma Fish.
Strange cards are arrayed in front of you, carefully positioned on an inky, black cloth. Like tarot cards, they are each imbued with meaning, full of possibility to change your fortunes. You look at the cards in your hand, and you run through calculations in your head. Can you clear the field of summer and capture The Forest Queen, ending her tyranny over the seasons? Or do you risk triggering a new set of rules, unsure of what lies hidden within? A tiny bronze bear tooth sits in the center of the board, waiting for you to make your decision.
Illimat, by Twogether Studios, is a card game for 1-4 players that is deceptively simple to learn, but tricky to master.
The goal of the game is to be the first player to reach 17 points over the course of several rounds of play. The game board is a cloth mat with quadrants with “fields” screen-printed onto it. The game’s box lid is upturned and placed into the center of the cloth, becoming “the Illimat.” Players are dealt a hand of cards from the deck, which contains five suits with values 1-14. Into each field, three cards are placed face up, and one tarot-sized Luminary card is placed facedown. A bronze Okus token goes in the middle of the Illimat for each player in the game.
On a player’s turn, they can perform one of three actions. The first is to sew, placing one of the cards in their hand into a field on the board. The second option is to stockpile, playing a card from their hand on top of a card already in the field, creating a stack with a higher
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