We’ve been playing Payday 3 for almost 2 weeks and while everything was fine during early access, the full release, alongside launching on Gamepass brought in hundreds and thousands of concurrent users and the servers decided to melt down.
we didn’t feel it was fair to judge the game on those first impressions either before or during the launch issues, so we decided to hang fire before delivering our final verdict.
Payday 3 sees the return of our favourite masked criminals with Dallas, Hoxton, Chains and Wolf bringing Payday 2 fan-favourite Joy along for the ride as well as newcomer Pearl, your choice of character won’t really have any bearing on gameplay, but you’ll get to chose your favourite criminals and heading into a game, you’ll get the first that’s available.
Gameplay follows the familiar 3-part pattern of previous games, firstly you’ll have to case the joint, giving you time to look for different exists, locate guards and work out how you’re going to reach the objectives location, then there’s the actual 2-part heist where you’ll need to gain access to the objective to obtain the loot and finally escaping alive.
It’s quite possible to stealth through an entire mission, but you’ll soon be pulling on your mask using LB to kick things off, this makes you instantly more of a threat, but if you avoid (or pacify) guards and civilians it doesnt mean you’ll raise any alarms.
Ultimately, especially when inexperienced, you’ll soon raise an alarm and then you’ll have waves of police incoming to try and wreck your heisting party.
While that all sounds very familiar if you’ve played a Payday game before, there’s a few differences worth noting, firstly, time to case the location is much more generous and ultimately it’s
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