Developer Harebrained Schemes are no stranger to the turn-based strategy genre. With the cyberpunk Shadowrun Returns series and mech-fighting Battletech under their belts, the seasoned team is back again, this time with an alternate 1930s setting where the nefarious Banished Court is hellbent on taking over the world. With a new real-time stealth component and a story that is part Indiana Jones, part noir detective story, Harebrained Schemes isn’t just sticking to their tried and true turn-based combat with The Lamplighters League and the Tower at the End of the World. I’ve spent dozens of hours battling evil with my ragtag band of misfits, and I’m here to tell you that Harebrained Studios may have another hit on their hands.
The Banished Court is attempting to breach the Tower at the End of the World and harness the magic held within — the Bright Storm — to take over the world. The Lamplighters League successfully defended the Tower from assault once before, with all but the mysterious Mr. L paying the ultimate price. Who do you turn to when saving the world from tyranny goes wrong, and the best of the best are all dead? For Mr. L, the answer is the best of the worst — rogues, cutthroats, and scoundrels will have to do. That’s where you come in. Starting with just three fresh recruits, you must build a team of unscrupulous mercenaries to take on the Banished Court’s three Scions, traveling the globe to thwart their progress however you can.
Gameplay is broken up into weeks. Each week begins with a recap of the previous week's action, followed by a dialogue between your group and Mr. L. Through these conversations, you’ll see the blanks in the story filled in. Each agent comes with their own personality, and they don’t
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