We've been here before. But Valve's latest attempts to squish any imminent expectations of a faster Steam Deck are that little bit more specific. There won't be one until at least the end of 2025. And quite possibly longer.
Speaking to The Verge, Valve rep and Steam Deck designer Pierre-Loup Griffais explained that Valve wanted to maintain a fixed performance target for developers rather than chase incremental hardware updates.
He also said Valve would not want added performance to come at the cost of efficiency and battery life.
«It’s important to us that the Deck offers a fixed performance target for developers, and that the message to customers is simple, where every Deck can play the same games. As such, changing the performance level is not something we are taking lightly, and we only want to do so when there is a significant enough increase to be had.
We also don’t want more performance to come at a significant cost to power efficiency and battery life. I don’t anticipate such a leap to be possible in the next couple of years, but we’re still closely monitoring innovations in architectures and fabrication processes to see where things are going there,» Griffais said.
There are obviously pros and cons to Valve's cautious approach. It's certainly true that providing a stable long term platform makes it easier for developers. Likewise, it also makes it more worthwhile financially for developers to put the effort in to optimising their games for the Deck the longer it hangs around.
Rapid updates would fragment the market. What game developer would want to invest lots of money in enabling decent performance on the existing Deck if it was replaced in short order by something faster?
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