offers a stunning array of spells, each with its own unique effects. What sets this game apart is the alternative interactions of spells that can lead to even more creative and surprising outcomes. Whether you’ve been playing since its release or are brand-new to the game, experimenting with different spells is an exciting way to explore the world of Faerûn.
By using their creativity, players can discover some unique and inventive outcomes. For example, casting Thunderwave on a group of enemies to push them into a trap. This can be something simple like an explosive barrel, but preparing a can be devastating. While they may not be the best spells in , you can take these seven lesser-used spells for their alternate results in and out of combat.
This concentration Cantrip creates magical orbs of light illuminating a 9m wide area. The game does not tell players that this can also be used to block vents and disable a trap. You must be careful, though, as Dancing Lights only lasts ten turns, which can pass quickly when out of combat.
Fog Cloud and Darkness are spells that can heavily obscure an area and blind targets. These can be used to sneak up on foes and hide during combat. However, they can also be cast to obscure an area and steal objects without being seen. This is fantastic for unlocking a chest in a town or taking a magical item on display.
Ray of Frost is a cantrip that deals damage and slows an enemy's movement speed by 3m. Alternatively, this spell can be used to put out a fire surface. There are multiple ways to accomplish this same goal in, but Ray of Frost will also leave behind a water surface where the fire was located. This can be frozen or electrocuted to deal additional damage to enemies.
Grease and Clou
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