Cities Skylines 2 and Crusader Kings publisher Paradox reveals a new, in-depth strategy sim with unique technology, economic, military, and victory mechanics, that’s set to rival the likes of Civilization and Age of Empires. Developed by C Prompt Games, Millenia aims to provide a more flexible, varied, and player-driven long-form strategy experience, where every decision impacts on every other, but you never hit a deadend. Nothing is fixed, everything can be tweaked and customized, and Millenia’s mix of real and alternate history, as well as fantasy and steampunk, means that each game follows a totally different path and style. Speaking exclusively to PCGamesN at Gamescom, C Prompt Games shares all the Millenia details.
From Civilization to Stellaris, Age of Empires, and more, one of the recurring issues with strategy games is that – after a certain number of playthroughs – your strategy and how you reach victory can become fixed. You know the strengths of each nation or faction. You know the best decisions to make in the early turns, and what kind of victory best suits your chosen civilization. And you know that if you make certain mistakes at certain stages, you may as well reroll the map and start over. Millenia, a new 4x game, aims to fix all this. It begins with the central pillars.
In Millenia, ages and eras do not follow a set path. Depending on certain world conditions, you can trigger variant eras that completely change what technologies are available, what challenges you will face, and even what kinds of victories you can achieve. In some cases, these are based in reality – if you do a poor job maintaining hygiene and health, you might enter the Age of Plague, whereas constant warmongering triggers the Age of
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