Cyberpunk 2077: Phantom Liberty officially drops today, and while Wccftech has covered the expansion’s PC technical chops, how does it measure up on current-gen consoles? Cyberpunk 2077 was originally kind of a mess on consoles, so it’s a question that begs answering. Thankfully, the folks at Digital Foundry have given Phantom Liberty and the recent Cyberpunk 2077 2.0 update for a spin, and the results are fairly good, although not without some drawbacks. You can check out Digital Foundry’s full video below, provided you have around 15 minutes to spare, or you can scroll on down for our recap.
According to Digital Foundry, Cyberpunk 2077 2.0 actually dials down the game’s resolution on certain modes. On Xbox Series X and PS5, CD Projekt Red offers two modes – Performance and Ray Tracing. On both consoles, Performance Mode has been downgraded to an upscaled 1800p from a full 4K, with the PS5’s native resolution being between 1008p and 1440p and the XSX’s being between 1152p and 1440p. On both consoles, Ray Tracing mode is 1440p upscaled to 4K at 30fps. Meanwhile, the Xbox Series S’ Performance Mode can drop into sub-HD territory, with a native resolution between 648p and 900p being upscaled to 1080p. This game was just not made for last-gen-level power.
In terms of performance, in the new Phantom Liberty content and Dogtown area, the PS5 and XSX Performance mode stumbles fairly frequently, hovering around the mid-to-low 50fps range. Meanwhile, Xbox Series S drops into the low 40s. The 30fps Ray Tracing mode is more stable, but it can still drops a few frames here and there.
Interestingly, post update 2.0, PS5 seems to have quite a significant edge in the original Cyberpunk 2077. The PS5 mostly sticks the 60fps landing in
Read more on wccftech.com