A lot has changed since Final Fantasy XIV’s Heavensward expansion. The MMO’s community saw explosive growth in the advent of Endwalker, and it’s long since said goodbye to the good ole days of melding Accuracy Materia and healing in Cleric Stance. If that means nothing to you, good.
While I’ve fond memories of old Heavensward encounters, I’m not interested in evangelizing those days. I am, however, very interested in telling you about my hellish Thordan Extreme ordeal, how bad I was at healing, and what’s changed since.
On the personal growth front, I’m still bad at FFXIV. I’ve just gotten better at brute forcing my way through, a strategy you may know as “getting carried.” And while discussions around the MMORPG’s best eras of battle content remain a touchy subject, I still believe the game is more my opposite — FFXIV Extreme Trials and Savage Raids grew better with time.
All of that leads me to storytime; a little explainer of why I care so much about some of these Unreal trials, particularly the retuned Patch 3.1 trial, The Minstrel’s Ballad: Thordan’s Reign. Just seeing that name makes me panic heal and clench my jaw. I both hate it and love it.
Anyway, in FFXIV Patch 6.5 the primal pope and his knights return in a freshly tuned Unreal encounter. The Unreal trials aren’t new, since they’re part of the Faux Hollows weekly challenge. We’ve defeated a rolling roster of old Extreme fights Yoshi-P and his team revisited, breathing new life into encounters that lost their luster years ago. When Thordan EX was current content, I was extra terrible at FFXIV. If you played in Heavensward and I’m on your blacklist, I’d bet money you met me fighting Thordan.
I was feeling a little cocky around Heavensward’s launch. The me of
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