Anyone who reads Isaac Asimov’s Foundation series will know there are a lot of tense, exciting conversations where characters are grappling with the fate of the Empire or are engaged in a fierce battle of wills. In adapting this iconic series to VR, we sought to make these conversational moments as satisfying and immersive as possible, which was possible by leveraging some of the PlayStation VR2’s unique features.
When players are dropped into the role of Agent Ward in Journey to Foundation, they will be immersed through:
Your character, Agent Ward, has unique Mentalic abilities that allow them to sense and manipulate the emotions of others. It’s a subtle art: push too hard, and you’ll cause damage. We use the PS VR2’s head haptics to make you feel like you are reaching out with your mind, and to guide you to success while you play.
Players will also feel like they’re right in the action when a star explodes, or a spaceship crashes; haptic feedback on the headset will make it feel like you’re there.
In a typical cutscene, you watch the drama unfold. In Journey to Foundation, we put you inside the drama.
But it’s not just a matter of giving you a few dialogue options to keep you engaged. Eye tracking allows you to make your conversational selection by simply glancing at the option and pressing X.
Even when imposing characters like the Viceroy are staring you down, you can engage with your environment by searching for special ‘Look At’ cues that are hidden around the environment, and items are strewn throughout the game that can unlock unique dialogue and new player paths.
We created specialized chips – called ADMs (Atomic Defense Modules) – that can be placed on the back of your base weapon to upgrade and change how it
Read more on blog.playstation.com