Having been out on PC for a couple of days, Cities: Skylines 2 has been suffering from quite a few performance issues, which developer Colossal Order had warned about prior to the title’s release. In a recent Reddit AMA, the studio revealed that its performance target for the city-builder was a frame rate of 30FPS.
Along with revealing its performance target, the studio also provided its reasoning for why it isn’t aiming for higher frame rates, claiming that there are no real benefits for a city builder to aim for high frame rates.
“The target is 30fps because of the nature of the game, (arguably) there are no real benefit in a city builder to aim for higher FPS (unlike a multiplayer shooter) as a growing city will inevitably become CPU bound,” said the studio. “What matters more with this type of game is to avoid stutters, and have responsive UI.”
The statement goes on to say that, while there is no real down side in aiming for 60FPS, the simulation in Cities: Skylines 2 was designed around an update rate of 30FPS. The studio also said that it faces quite a few challenges in rendering the game’s visuals, both at an up-close level as well as far distances.
While Cities: Skylines 2 was released on PC earlier this week, the game’s console launch has been pushed back to Spring 2024, likely due to the studio having trouble optimising the game in time for its PC launch.
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