is full of choices that can affect both players and the world around them, with changes to events and NPC interactions being quite common. One of the most important decisions that occurs late in the narrative is whether to free Orpheus or side with the mind flayer Emperor in Act 3. At this point, the fate of Faerûn is at stake, so making the right choice is paramount to seeing that ends the way someone really wants.
This encounter with Orpheus occurs in Act 3, and it's important for Lae'zel — who will be insistent that Prince Orpheus gets rescued because of her loyalty to the githyanki royal family. The end result of this questline can mean specific characters — or entire parties — turn into mind flayers, so adventurers should be understandably cautious before proceeding. Players will encounter Prince Orpheus late in the game after they've met the mind flayer Emperor in the Astral Plane.
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Although Lae'zel insists the githyanki prince should be freed, the Emperor will warn that keeping Orpheus shackled is preventing the party from turning into mind flayers. The choice then becomes whether to free Orpheus and (presumably) turn the party into illithids, or let the Emperor use Orpheus' power, spelling certain doom for the prince. There are alternatives to who will become a mind flayer if other routes are taken, but freeing Orpheus will mean the party becomes mind flayers eventually.
For those who want this kind of ending in , freeing Orpheus will take a bit of work. However, adventurers who want to side with the Emperor can easily do so. This also makes the Netherbrain fight easier, since the Emperor won't join with the Netherbrain, so there's an added benefit. The Emperor will
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