The moment at the start of Fallout 3 when you step out into the wasteland blew some minds back in 2008, but Starfield's intro isn't quite having the same effect. The short narrative sequence that casts you as a miner isn't quite as captivating as growing up in a Vault, and the simplified space travel and somewhat dull first hours that follow has players wrestling with one of Bethesda's most divisive opening acts yet.
The game opens with a surprisingly short intro sequence where your character's mining job is interrupted by a mysterious artifact and a band of space pirates. It all happens so fast that there's barely any time to express the kind of character you want to play as. Many players agree that Starfield's intro falls flat, and veers too far into absurdity with how quickly your character becomes a killing machine regardless of their choices.
«In 30 minutes I've just been given a ship and told to go to [Constellation's] headquarters,» TankMain576 wrote in a Reddit post about Starfield's intro. «But then as soon as I'm in orbit it's, 'Oh no, you're going to go alone to exterminate an ENTIRE BASE of pirates before we get to looking at the thing in your head.' Sir, excuse me? I'm a miner.»
Several people in the thread point out that Fallout 4 and Skyrim have similarly unrealistic intros where your character becomes a hero in less than an hour. But Starfield's hard sci-fi world—at least in the beginning—isn't as removed from our reality as Fallout's nuclear wasteland or the Elder Scrolls' Tamriel. Outside of touching the artifact, nothing magical happens. Even if you choose to be a former chef or professor as your character background, you'll be blasting pirates and flying through space in minutes.
After the intro,
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