The Xbox racing sim series is transitioning to a live service model, and after getting hands on with the game, my excitement for Forza Motorsport has been restored.
By Michael Higham on
It's been quite a while since we've had a Forza Motorsport; the last one being back in 2017, when it released alongside the Xbox One X to showcase the console's power at the time. In the six years since, we've had two Forza Horizon games and a new console generation, and this has afforded developer Turn 10 Studios to rethink what a modern racing sim should be. A big part of that modernization is moving to a live service model, where Forza Motorsport is now more of an ongoing platform built to support consistent updates and content drops instead of having distinct releases at a regular cadence. Hence the new--and now numberless--Forza Motorsport.
After playing a preview build of Forza Motorsport, I saw not only the vision of how the game can thrive under this new framework, but also why it has to. Creative director Chris Esaki told me, «This is not only a reboot but a complete rethink of the whole franchise. This is it. There may be a sequel in the future, but that's just not our current plan.» He explained that, «From an architectural and code perspective, with so much of it server-based, we can change things on the fly [like] updating physics parameters [and] changing content. From the start, we had to make sure we were agile.»
You need a javascript enabled browser to watch videos.
Want us to remember this setting for all your devices?
Sign up or Sign in now!
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
Now Playing: Forza Motorsport – Official Career Mode Gameplay Demo
It's a stark contrast to Forza Motorsport
Read more on gamespot.com