A new Forza Motorsport game is just a few weeks from launching, six years after the previous installment. The new entry in the racing simulation franchise will feature much more detailed physics, fast machine-powered AI, and RPG-like mechanics, but developer Turn 10 is also changing its approach to post-launch content, which will be integrated seamlessly into the career mode.
Speaking to IGN, Forza Motorsport Creative Director Chris Esaki said:
So when all of this new content comes into the game, it’s not just, ‘Oh, there’s just a bunch of cars and we don’t know what to do with ’em; have fun with them,’ which is kind of how we’ve released them in the past. Like, new cars are cool; go into free play, go into multiplayer, and have fun with them, right?
We have the opportunity now, with this more agile technology foundation that we have, to put a car into the game or put a track into the game and quickly put that across every surface area in the experience. So a car comes into the game and now it’s actually where it would be appropriate. It’s in a new career mode event that wasn’t there before, on day one. Or a whole new event that didn’t exist before at all. So, the same thing with tracks, and it just starts to shift and evolve this content so it always feels fresh every time there’s new content in the game.
If you’ve played it on day one, it’s going to be different 30 days later, or 60 days later. A year from now, it probably looks nothing like day one content. And so it just has this feeling of freshness all across the surface area of the game.
One of the main types of post-launch content will be new tracks. Yas Marina will be added in November, another one is coming in December, and the Nurburgring Nordschleife track
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