Bethesda Game Studios is not necessarily well regarded for its expertise at digital gunplay, but after Starfield, that very well may change. Numerous critics, including here at Polygon, have praised its combat. Personally, I’ve found that its weapons feel weighty, fairly precise, and satisfyingly potent. It’s a big improvement from the Fallout series’ collection of feathery pop-guns.
Turns out that there’s an excellent early-game opportunity to take those new weapons for a test drive. In fact, this zero-gravity gunfight may well be one of the game’s very best.
[Ed. note: The following contains spoilers for the Almagest space station side quest in Starfield.]
On my way from Alpha Centauri, following the Mantis questline, I stumbled on the Olympus star system. Around the planet Nesoi, I bumped into a fairly standard-looking radial space station, not unlike Constellation’s own starbase, known as The Eye. However, upon hailing the station, the only thing that returned was static. Never a good sign.
Boarding the station, I found myself at the end of a gilded hallway — completely weightless, and guided only by the jets on my backpack. Through the windows on either side, I could tell that something was awry, with lots of debris floating around the interior of the empty space station. That’s when a Spacer floated by, his barks signaling the beginning of a serious gunfight. One level below, all hell broke loose.
The battle space rewards aggression, with little more than a single decorative grating separating the player from the bulk of enemies. Proficiency with a jetpack should let you quickly close the distance, isolating individual enemies around the room. Grenades and shotguns also help to break up the core group, which is
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