The first Starfield mod created by renowned modder doodlum (the same one behind the recent Skyrim Light Limit Fix mod that removes the limits on dynamic lights in The Elder Scrolls V) is called Upscaling Fix. As you might guess from its name, it resolves an issue with the default game's upscaling implementation.
Even though the FSR implementation was apparently made by AMD, they forgot to set the negative mipmap bias which is required to avoid blurry textures. This plugin adds the bias according to AMD's official recommendation, which is fully compatible with dynamic resolution scaling.
The result is that at any resolution, textures look significantly sharper, particularly foliage.
Hopefully, this prompts Bethesda or AMD to fix their implementation so this mod is no longer required in future game versions.
The issue also extends to the modded NVIDIA DLSS and Intel XeSS implementations since they piggyback on the default game's AMD FSR 2. To demonstrate the improvement of his Upscaling Fix Starfield mod, doodlum shared a short video comparison running DLSS.
Installing the mod is a rather simple affair. Steam players must install the Starfield Script Extender (SFSE) and then the SFSE ASI Loader plugin, also made by doodlum. Then, they can just drop the mod's contents into the Data folder, and it'll work with any of the three upscalers.
Microsoft Store/Game Pass users, on the other hand, cannot use SFSE. As such, they'll have to install Ultimate ASI Loader instead and then place the contents of the Upscaling Fix mod into the root folder of the game, near Starfield.exe.
The modding community continues to work to improve the game ahead of the official mod tools, which will be released in 2024 by Bethesda. In the meantime,
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