, like many of Bethesda's past RPGs is a game full of choices and consequences. Most often, major choices in any given quest line will come through dialogue or optional objectives clearly marked in the quest log. However, there's one choice players don't even know they're passively making, which can have devastating consequences later on in the game's main campaign.
[Warning: The following article contains spoilers for Starfield.]
Throughout 's campaign, players will be introduced to a number of recruitable companions. These companions come from all walks of life and spending time with them helps dive into their backstories and flesh them out as characters while exploring The Settled Systems. For example, Sam Coe's family were founders of Akila City, and Sarah Morgan served in the United Colonies military (and was a drummer in a band at one point) prior to joining the exploration group Constellation, whereas the stealthy Andreja was a former smuggler and devotee of the House of Va’ruun before joining Constellation's ranks in 2328. Meanwhile, Lin and Heller come from the protagonist's mining past with Argos Extractors, and the Adoring Fan seems to exist for the sole purpose of praising the player and bringing back nostalgia for .
Related: «An Instant Classic»: Starfield Review
In the mission "," the player must make a choice to defend one of two key locations. This will be either the Constellation's headquarters, The Lodge, where the player is already situated after delivering one of the artifacts, or The Eye, where Vladimir is located. 's main companions – Barrett, Andreja, Sam, and Sarah – are divided and are located across both and the catch seems to be that as a result, one of these companions will die, and it will
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