Fate/Samurai Remnant is the latest action RPG developed by Omega Force, and it's the latest title in the Warriors series the company is known for. Type-Moon played a supervisory role in the creation of the game, while Koei Tecmo handled development. While I was surprised to hear that the two companies would be working together, it became crystal clear to me once I actually got my hands on the game that it really is the latest Fate title, showing plenty of the interactions and bonds depicted through free-for-all battles that make the series so appealing.
This article is a hands-on report by a fan of the Fate series, and by turn Type-Moon, after about eight hours of play on the Steam edition demo, up to partway through the first chapter. I played on the Sword Fighter difficulty, which is equivalent to normal. Also keep in mind that this was an in-development demo, so there may be changes to details in the final release.
The Fate series is one that has been going ever since Fate/stay night, a visual novel released in 2004. It depicts heroes from various legends in temporary bodies as Servants who fight in a battle royale known as the Holy Grail War together with their Masters. This title takes place in a new setting, the fourth year of Japan's Keian Era (1651) in the city of Edo (now Tokyo). There, a Holy Grail War known as the Waxing Moon Ritual is held in pursuit of the Waxing Moon, a device capable of granting any wish. The story begins when Miyamoto Iori, adopted son and apprentice of the great swordsman Miyamoto Musashi, is chosen to be a Master, bringing an end to the days he spent with his foster sister Ogasawara Kaya.
In the demo, Iori learns about the details of the Waxing Moon Ritual from Takao Dayu, who works with
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