, like other Bethesda games, features several customizable attributes and abilities. As one progresses through the expansive universe and campaign of, they will quickly realize that there are a number of powers their character can unlock. In total, there are 24 Starborn powers available in, and although some are game-changing and can enhance the experience of combat, exploration, and resource collecting, other powers are absolutely pointless and an enormous waste of time and effort to obtain.
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The power Elemental Pull has a particularly limited and specialized application — it allows the character to pull geologic and inorganic resources such as metals and minerals from a small area towards them. Elemental Pull costs a total of 25 power, a reasonably high total for such a niche power. Although only useful in certain situations, Elemental Pull can prove to be a decent time saver whilst mining for resources — though this would not justify it being high on a list of powers to unlock early in a play-through of considering a Cutter can essentially do the same thing.
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Although all of the powers in have realistic and beneficial uses, one of the most absolutely pointless powers is Precognition — primarily as its application is unbelievably narrow and generally difficult to use with any degree of skill. For a cost of 35 power, Precognition allows the player to stay one step ahead by visualizing the future actions and reactions of NPCs. Though this sounds as if it would be invaluable, the primary use of the Precognition power is to foresee how NPCs would react to certain dialogue options — useful for persuasion checks and, in
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