A veteran developer at CD Projekt Red has leapt to Starfield's defence amid criticism of the game's character animations.
Cyberpunk 2077's launch back in 2020 was nothing short of disastrous, but after numerous updates, an overhaul of the base game, and the ambitious Phantom Liberty expansion, CD Projekt Red has spectacularly turned things around. So impressed are fans with Cyberpunk 2077, in fact, that they wish Starfield would take a leaf out of its book.
On Twitter, user @SynthPotato wrote, "As much as I like Starfield, Creation Engine needs to go. Going back to Cyberpunk puts in perspective just how outdated Starfield's dialogue animations are, and it is staggering. Starfield does not have body animations in dialogue, aside from basic turns and the occasional generic hand gesture. I've been really feeling more and more critical of Starfield after going back to Cyberpunk, with the constant load screens, awful dialogue camera and lackluster animations."
As much as I like Starfield, Creation Engine needs to go.Going back to Cyberpunk puts in perspective just how outdated Starfield's dialogue animations are & it is staggering, regressing to a rigid camera angle that was left behind in 2006 with Oblivion and entirely eliminating… pic.twitter.com/p7Y4TNgNYMOctober 1, 2023
This prompted a response from CD Projekt Red's senior quest designer, Patrick K. Mills, who argued that the way both games handle cinematics and animations is more down to "tools and design" than the engine they are built on.
Mills points out that the focus for Starfield is more on offering a tremendous amount of freedom on a mammoth scale. "They do some scenes that are staged in a more refined way, like meeting constellation for the first time, some
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