In Cyberpunk 2077, there are few problems that can’t be solved with either a bullet, a blade, or a colorfully worded variation of “F you.” In Phantom Liberty, the first and only expansion for the game, developer CD Projekt Red throws a curveball at the player in the form of an optional final mission that channels inspiration from one of the greatest survival-horror games of the eighth console generation.
[Ed. note: Spoilers for the endings of Cyberpunk 2077: Phantom Liberty.]
After I finished my initial playthrough of Cyberpunk 2077: Phantom Liberty, I immediately booted up one of my earlier saves in an effort to circle back and see what other endings the expansion had to offer. After choosing to side with Idris Elba’s Solomon Reed during the mission “Firestarter,” I was led on a series of missions that saw me escaping from the Dogtown warlord Kurt Hansen’s clutches, mounting a coordinated ambush on a MaxTac prisoner convoy, and descending into the bowels of Night City to infiltrate a secret Militech research facility dating back to pre-DataKrash era.
So far, so ordinary; nothing out of the usual for Night City’s most in-demand merc. It’s during the “Somewhat Damaged” mission where the game takes a steep detour into full-on horror, introducing a challenge that can’t be conventionally defeated. The adversary: The Cerebus MK-II, a terrifying experimental spider-mech impervious to ballistic damage, quickhackery, or quippy bon mots. The Cerebus has a predilection for loudly crawling in and out of air ducts while screaming vague threatening shit, and grabs the player to show them the business end of its many, many drill arms.
Essentially, the mission resembles one of the many encounters in Creative Assembly’s 2014 survival
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