Cyberpunk 2077: Phantom Liberty is here with the 2.0 update, reinventing the game’s progression again. The new skill trees present are Cyberpunk 2077‘s second overhaul after the 1.5 update initially changed them.
Seeing Cyberpunk 2077‘s evolution is remarkable as someone who stuck with it since its disastrous launch. I revisited it often to see the new inclusions, slowly transforming Cyberpunk 2077 into a comfort game. Night City’s streets and back alleys slowly burned into my memory as I drove across the neon-lit cityscapes, taking on gigs and taking a different route in the story.
Adding onto this comfortable vibe, I almost always attempted the same build. I went into Cyberpunk 2077 to be a cyber ninja. From launch day to now, I wanted to primarily toss away guns to be a slick lesbian who throws knives before closing the distance with a sword. I sometimes indulged in netrunning, but that was never my primary goal.
If I repeat a build in a game, it typically feels incredibly similar to the previous attempt. Maybe some tweaks with a perk here and there, but never anything drastically different. Cyberpunk 2077 is different because each cyber ninja build made me feel like I was playing a way better game.
To say I made many concessions with my first cyber ninja would be an understatement. Swords were still usable and pretty cool, but knives were fatally flawed. Throwing knives is an option like with the current version, but only after choosing the Dagger Dealer perk. This isn’t an issue, but its usefulness vanishes as soon as I have to awkwardly pick my knife back up from a corpse.
Again, this isn’t an issue if knives were a consumable resource, but they weren’t! Throwing a knife just removed it from the three weapon
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