Ray Reconstruction is the latest shiny ray tracing feature Nvidia, it's come along as part of DLSS 3.5 and it's made the Cyperpunk 2077 2.0 update look absolutely gorgeous. On Nvidia graphics cards only, of course. And only for Nvidia graphics cards that are capable of delivering a decent frame rate in the incredibly demanding path-traced RT Overdrive mode.
Ray Reconstruction is only available as a toggle in the Cyberpunk 2077 settings if you have the tech demo mode enabled already, which kinda flies in the face of all the noises out of Nvidia about how it won't be like Frame Generation and will be available to all RTX cards.
On the surface that might look like a bit of a bait and switch. You can enable it on your RTX 2060, but it needs to be able to deal with high-end ray tracing first, and oops, your old GPU can't do it. Sucks to be you.
But that's only for now. Nvidia even originally commented when it announced DLSS 3.5 that it was working with CD Projekt Red to enable it on other ray tracing modes. «For CP 2077, we focused on making RT Overdrive look great,» I was told recently, parroting an earlier forum post, «and we're working with CD Projekt Red to add support for Ray Reconstruction for other RT modes. Stay tuned.»
The explanation given to me by an Nvidia representative is that Ray Reconstruction «is most advantageous to games that use ray tracing heavily and path-traced titles definitely fall into that category.
»Ray Reconstruction for light-use RT features will have less image quality benefits due to less ray-samples and denoising occurring on the screen. So, while our current focus is on intensive ray-traced titles, we do plan to expand to light-use ray-traced titles in the future."
So, eventually your RTX
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