AMD's new Frame Generation technology baked into FSR 3 requires developers to implement it in their games, but there is a simplified version of it that, when activated in drivers, theoretically works in any DirectX 11 or 12 game. However, the first release was a tech preview (aka beta version) and only worked on Radeon RX 7000 cards. The good news is that AMD has now expanded the support for Fluid Motion Frames to include RX 6000-series owners.
For the past couple of weeks, we've all been able to try out AMD's FidelityFX Super Resolution 3 (FSR 3), in two games: Forspoken and Immortals of Aveum. These are using the 'full' version of the frame generation technology, one that has to be specifically coded within a game.
AMD also has this 'light' version, though, called AMD Fluid Motion Frames (AFMF). This one is a driver-level feature and requires no input from developers whatsoever. You just activate the toggle in the drivers and away you go. The first release of AFMF was a technology preview and only those with a Radeon RX 7000-series graphics card could try it out.
Nvidia says its frame generation system in DLSS 3 is limited to the Ada Lovelace series of GPUs because the technology requires that architecture's Optical Flow Accelerator (OFA). AMD doesn't use anything like that in AFMF, as it's just a bunch of shader code, which means there is no logical reason to lock the function to RDNA 3 graphics cards.
AMD did say it was considering expanding AFMF support for older products and true to its word, that's exactly what's happened. Anyone with a Radeon RX 6000-series card can now try it out and all you need to do is install the Adrenalin Edition Technical Preview Driver for AMD Fluid Motion Frames (catchy name). Do note
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