Starfield early access is finally available to everyone with a Premium or Collector's edition, but after such a long wait, a lot of players are bummed to be spending so much time staring at loading screens.
Starfield reviews on the whole have been generally very positive, despite just falling short of matching the universal acclaim of Bethesda's 2011 opus, Skyrim. Still, with a trillion galaxies worth of anticipation leading up to release, it's only natural for some players to find certain things disappointing. Loading screens in particular seem to be an early pain point, judging from a multitude of threads on the topic that have been popping up on the Starfield subreddit throughout launch day.
Here's just one example:
Most of the complaints around Starfield's myriad loading screens note that they're plentiful but brief. I haven't had the chance to play the game myself yet, but I was able to corroborate with two different colleagues that this bullet list of loading scene triggers from Redditor daedelus82 is accurate:
"I expected loading screens, but I’m shocked by how many there is, and there total lack of trying to disguise them," they added.
It's worth clarifying that, while interplanetary travel isn't seamless in any case, there is a way to jump to different planets without having to open up Starfield's boring map and fast travel.
As explained in this here Reddit thread, and again corroborated by a colleague who's playing the game, your ship has a scanner you can pull up and interact with to trigger a mini cutscene that'll show you actually space-traveling to a planet and landing, which might be a little more immersive than just a black screen between locations. Again, not at all seamless, but a potentially less
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