Some unfortunate news from Mass Effect and Dragon Age developer BioWare: the studios has announced that it'll be «eliminating approximately 50 roles», in an attempt to reshape the company for the better.
«In order to meet the needs of our upcoming projects, continue to hold ourselves to the highest standard of quality, and ensure BioWare can continue to thrive in an industry that’s rapidly evolving, we must shift towards a more agile and more focused studio. It will allow our developers to iterate quickly, unlock more creativity, and form a clear vision of what we’re building before development ramps up,» writes general manager Gary McKay. BioWare is apparently working to find impacted employees new roles across the rest of EA's studios.
The blog post goes on to reiterate the developer's commitment to «exceptional story-driven single-player experiences», as it continues to work on both Dragon Age: Dreadwolf and the new Mass Effect. McKay also allays potential worries regarding those projects. «We are confident that we’ll have the time needed to ensure Dreadwolf reaches its full potential,» he states.
As for Mass Effect, it does sound like things are still very early, relatively speaking. The game's still in pre-production, and is being spearheaded by a «core veteran team». It's going to be a while until we see that one, folks.
McKay concludes: «I want to thank everyone at BioWare—past and present—for making the studio what it is. I also want to thank our community for your continued support. We’re eager to reveal more about Dreadwolf, and we look forward to discovering what else the future holds.»
Purely from a fan perspective, it does feel like we need to see something fairly substantial of Dreadwolf sooner rather than
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