It's been a while since we've heard any official news from BioWare on either Dragon Age: Dreadowlf or the next Mass Effect, but today's announcement is something that no one enjoys seeing. BioWare has officially announced that 50 people that were currently working on Dragon Age: Dreadwolf are being laid off, with the reasoning behind the move explained as the studio trying to become "more agile and more focused".
This announcement came via a blog post on the official BioWare website, and explains that the layoffs are also part of a goal to "preserve the health of the studio". BioWare explains that the people affected by these layoffs are being offered as many internal opportunities as possible, and are being urged to apply for "a significant number of roles" across all of EA's other studios. However, not all of the 50 workers will find a new role within the company.
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"In order to meet the needs of our upcoming projects, continue to hold ourselves to the highest standard of quality, and ensure BioWare can continue to thrive in an industry that’s rapidly evolving, we must shift towards a more agile and more focused studio," explains BioWare general manager Gary McKay.
"As part of this transition, we are eliminating approximately 50 roles at BioWare. That is deeply painful and humbling to write. We are doing everything we can to ensure the process is handled with empathy, respect, and clear communication."
Mckay was also very quick to explain how these layoffs will impact the development of Dragon Age: Dreadwolf, explaining that the team's "dedication to the game has never wavered" and that BioWare is "confident" it will have the time to ensure the game meets
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