Quest for Camelot isn’t the first kusoge that Nintendo has put on one of its Nintendo Switch Online retro catalogs, but it may be the strangest. I mean, was it that easy to get permission from Warner Bros? Surely, no one asked for this. No one at Nintendo could have possibly been looking at a list of GBC games and zeroed in on this as something that absolutely needed to be on the service. I think every game, regardless of how bad, deserves to be available on modern platforms, but from a business sense, why would anyone choose this game?
What actually convinced me to play it is the fact that it’s developed by the bane of my existence: Titus. As I always say, “It ain’t no fun if there’s a fox on the box.” But, more strangely, it was published by Nintendo themselves. That may be part of what helped it get its spot in the Switch’s Game Boy Color channel, but it also raises more questions.
Quest for Camelot is a 1998 film that I remember existing. I remember watching it, but I don’t remember anything else. So, I did what any games journalist would do: I read the plot synopsis on Wikipedia. As it turns out, the game (also released in 1998) kind of sort of follows the plot.
You play as Kayley, who dreams of following in her dead father’s footsteps and becoming a knight. Meanwhile, Ruber has his own ambitions of stealing Excalibur from King Arthur. Mistakes happen, and Excalibur falls into a Forbidden Forest. Kayley then embarks on a quest to obtain the enchanted cutlery and defeat Ruber, because revenge would just be so sweet.
The game itself borrows heavily from The Legend of Zelda: Link’s Awakening, which is probably the nicest thing someone could say about it. The inventory works largely the same, with you mapping specific
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