If you, like me, are a fan of Avatar: The Last Airbender, the promise of playing through its fantastic story yourself is an enticing concept that, shockingly, has yet to be truly delivered on in the 18 years since the animated show premiered on Nickelodeon. Avatar: The Last Airbender - Quest for Balance set out to change that: finally you and a co-op partner will be able to relive iconic Avatar moments, like that time Aang had to save a village from an angry monster by solving a sliding block puzzle, or that other time he had to enter the Spirit World to… solve a sliding block puzzle. Quest for Balance is easily the worst adaptation of the series since M. Night Shyamalan’s abysmal live-action movie. It picks baffling moments from the story to highlight, fills them with awful combat and bottom-of-the-barrel quests, and tops itself off with a healthy coating of jank that leaves fans still waiting for a decent Avatar game to emerge from the ice.
Quest for Balance splits Avatar’s three-season tale into 18 chapters, each loosely retelling an episode or portion of the cartoon. The word “loosely” is doing a lot of heavy lifting there, too, as the events of each chapter frequently focus on the most mundane parts of Aang’s incredibly rich adventure while breezing over many of the exciting bits in text transitions between scenes or 2D animatics that separate levels. For example, the first level has Katara and Aang exploring the rather ugly wreckage of a Fire Nation ship where nothing of note happens until a text box at the end of the stage explains that they set off a trap, saw the Fire Nation attacking Katara’s home, and had to rush back… by doing an incredibly bland Temple Run knockoff where you collect coins while sliding on an
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