Dylan Cuthbert has spoken out once again about the future of one of Nintendo’s oldest and most popular franchises, Star Fox.
While most press will focus on the latest mainline release in the franchise, the doomed Star Fox Zero, that one game doesn’t accurately reflect the franchise’s popularity. While a critical and commercial failure, Star Fox Zero was a departure from the game’s conventions, and that was a factor in its lack of success.
We do have to note that since that time, Star Fox was licensed by Ubisoft for their own toys-to-life space combat game: Starlink: Battle for Atlas. On top of that, Star Fox and the unreleased Star Fox 2 where published on the Super NES Classic. Today, both games are playable on Nintendo Switch Online’s Super NES app. Star Fox 64 was also published on the Nintendo 64 app. So Star Fox has remained on gamer’s minds, if it isn’t quite on the road to becoming a blockbuster franchise again like Metroid ended up on.
Dylan Cuthbert was a key part of Star Fox’s history. As a teenager, he was part of British studio Argonaut Software. In that capacity, Dylan worked with Nintendo on making Star Fox and Star Fox 2. Later, by Shigeru Miyamoto’s personal request, Dylan was rehired by Nintendo to be the director for 2006’s Star Fox: Command, on the Nintendo DS, and Star Fox 64 3D, on the Nintendo 3DS. The latter was the last Star Fox game he worked on, released in 2011.
In a new interview with Video Games Chronicle, Dylan shared his optimism about the return of Star Fox in the future:
“Oh, I’m sure [it’ll return]. I mean, they keep trying, don’t they? They keep trying, not quite achieving the original.”
And with that, Dylan suddenly gets into a fascinating, if somewhat sober, monologue, about why he
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