BioWare, the studio behind Dragon Age and Mass Effect series, has announced that it is laying off around 50 staff members to «meet the needs of upcoming projects» and to make the studio «more agile and more focused».
In an update on BioWare's website, general manager Gary McKay stated that to be in a situation where it can keep crafting single-player games that we know the studio for, «change is not only necessary, but unavoidable». He wrote: «In order to meet the needs of our upcoming projects, continue to hold ourselves to the highest standard of quality, and ensure BioWare can continue to thrive in an industry that’s rapidly evolving, we must shift towards a more agile and more focused studio. It will allow our developers to iterate quickly, unlock more creativity, and form a clear vision of what we’re building before development ramps up.»
The reality and practical application of this is that the studio is now «eliminating approximately 50 roles at BioWare». In terms of what roles have been directly affected, the statement doesn't say, but early commentary and reaction on social media seem to indicate that long-standing writers and staff who have been with BioWare since Dragon Age Origins in 2007 have been let go, with BioWare veteran writer, Mary Kirby, declaring yesterday on Twitter/X that she is now «available».
Appearing to attempt to soften the blow, McKay says this change comes in line with «a significant number of roles that are open currently across EA's other studios» and offers reassurances that affected people will receive help and resources if they wish to apply for these. However, he also admits that it's «unlikely that everyone will find a new role within the company».
McKay goes on to address Dragon
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