BioWare has announced it'll be laying off approximately 50 employees — approximately 20 percent of its total workforce according to recent employment figures — as part of a «shift towards a more agile and more focused studio».
«In order to meet the needs of our upcoming projects, continue to hold ourselves to the highest standard of quality, and ensure BioWare can continue to thrive in an industry that's rapidly evolving,» BioWare general manager Gary McKay wrote in a post shared on the developer's website, «we must shift towards a more agile and more focused studio. It will allow our developers to iterate quickly, unlock more creativity, and form a clear vision of what we're building before development ramps up.»
«To achieve this,» McKay continued, «we find ourselves in a position where change is not only necessary, but unavoidable. As difficult as this is to say, rethinking our approach to development inevitably means reorganising our team to match the studio's changing needs.»
As part of this restructuring, approximately 50 people at BioWare will lose their jobs. «We are doing everything we can to ensure the process is handled with empathy, respect, and clear communication,» McKay insists.
«We've chosen to act now in part to provide our impacted colleagues with as many internal opportunities as possible,» explains McKay elsewhere in the post. «These changes coincide with a significant number of roles that are currently open across EA's other studios.»McKay says affected employees will be provided with professional resources and assistance as they apply for these positions, but admits it's «unlikely» that everyone will find a new role in the company.
«Let me be clear that our dedication to [Dragon Age: Dreadwolf]
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