Back when I first heard of it, I was interested in Ghostrunner. I can't honestly say why because that game style has never been my forte. I'm not good at the ultra-fast hacky-slashy nonsense; for the most part, I'm not good at the fast-speedy-platform lark either. Still, when I did play Ghostrunner, I enjoyed what I could, and there's no doubt that Francesco enjoyed it when he reviewed it and then reviewed the later DLC. I've had a chance to play Ghostrunner 2 now, and I can't stress enough that it has a motorbike.
To say that developer One More Level has decided that you can't get enough of a good thing would be an understatement. Ghostrunner 2 is precisely that, more of a good thing. Now, the good thing has been expanded in ways to make it an improved good thing, but if you liked Ghostrunner, then Ghostrunner 2 will likely be the game for you. I realise that is essentially the summary of a preview or review, and I will have to explain myself, so explain I will.
Let me first talk about the world. I can't speak from hands-on experience, but you crash out of a tower at the end of my preview build and see a sprawling world before you. This isn't to say that I expect Ghostrunner 2 to be open-world, but even in the bit I played in the tower, areas felt more expansive. The promise for more freedom, not so much to explore but to attempt different ways to kill those in front of you, is promising.
In terms of killing, a few areas gave me multiple paths both inside combat and before. With one, you can walk through the front door and just go in, killing those in front of you, or another option is to grind a rail, jump onto what is essentially a bounce pad, break through a flimsy barrier with your dash, find a hidden collectable and
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