There has been much said on the topic of potential changes to the upcoming Throne and Liberty , particularly after playtesting feedback and with an eye onits eventual global release. A new official letter from the game’s producer has been shared by NCSoft, and details some changes already implemented, to be added, and what’s next.
The letter from producer Jongok Ahn was published in the original Korean here, and fansite ThroneandLiberty.online have translated and shared its contents. He says they've been busy with development since they originally showed more in a beta test a couple of months ago. As far as the changes, the overarching takeaway seems to be to make things more dynamic, increase player control, and to have enough content to support this direction.
“We've defined the game's problems as revealed in beta testing as two things: static combat and tedious progression,” he says.
If combat is feeling static, the opposite is to make it feel dynamic. To do so, they needed to add freedom of movement and more player choices. First, it had to be possible to move and fight at the same time, with smooth and responsive controls. They've added new skill types and increased the number of initial skills, made learning skills faster overall, and are working on making it easier to swap weapons.
Overall, some of the other changes affect progression. They're making it faster to level up and have increased the number of resources for crafting and enhancement, to cut down on repetitiveness. In the letter, Ahn says that the time to get to level 30 in the beta is now 1/3 faster.
Some frustration has also come from autoplay options. The game originally had an auto hunt system and auto travel, but it damaged immersion. Both of
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