This past week has been a good one for Spidey fans. With just over a month until Marvel’s Spider-Man 2 swings onto the PS5 console, we’re getting a clearer idea of what we can expect come October 20. Insomniac Games has given us a closer look at the Super Hero and Super Villains cast with new character posters. Little under 24 hours ago we enjoyed a tour of the expanded Marvel’s New York (and a look at new suits) at State of Play. And today, you can get a deeper dive into the game’s combat, activities, story and more thanks to an extensive hands-on we had with a preview build of the game, bolstered by further insight from key staff who worked on the project – Senior Creative Director Bryan Intihar, Senior Game Director Ryan Smith, and Senior Narrative Director Jon Paquette.
This extended slice of gameplay took place some way through the story, a tense cutscene face-off between Kraven and a symbiote-encased Spider-Man serving as opener and concluding where the gameplay reveal earlier this year began. Between volatile science experiments and community exhibition break-ins requiring Super Heroic fists and smarts to solve, new activities to test Web Wings with, crimes to halt, tough boss fights to tackle, laughs to be had, and great character work to enjoy.
In the days prior to the event, I fired up the previous games to retrain my muscle memory and more accurately compare against what was to come. By the time I had to reluctantly set down my DualSense controller, initial impressions were overwhelmingly positive: Insomniac Games is firing on all cylinders with a Super Heroic sequel that’s richer, denser. One that packs in a ton of heart. Here’s why.
A tale of two Spiders: After being the focus of a game apiece, Peter Parker
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