Insomniac Games returns to its most successful game to date with Marvel's Spider-Man 2. The hugely anticipated sequel will feature the two playable protagonists, Peter Parker and Miles Morales, taking on threats like Venom and Kraven the Hunter.
Speaking to Inverse, Creative Director Bryan Intihar explained that the narrative has been a focus throughout the development phase.
One of our pillars for Spider-Man 2 was making sure there's a great narrative and payoff in anything we did. The more we can include a narrative that people can connect to, it takes away from the game feeling like a checklist.
At the same time, the combat sandbox is being expanded with new tools. Intihar added:
If you go back to the gameplay reveal that we did, the Miles section, when he's sneaking around the fish market, he creates a web line. Then he throws a new gadget out called the web grabber. It brings all the enemies together and smashes them together. And that sets him up to do a big lightning, ground-pound move that he does. That's that sandbox nature of taking all these toys and letting people try them out. We just want players to improvise with the experience, whether it's Ratchet & Clank, whether it’s Resistance, and now Spider-Man 2.
It's not just Miles getting fancy new abilities and gadgets. Peter will receive Venom's abilities at some point and those will also allow him to interact with the environment and the enemies in various ways, as outlined by Marvel's Spider-Man 2 game director Ryan Smith.
In combat, how Peter's able to leverage those symbiote abilities is really about the transformation. He isn’t just leading with a fist. He's got tentacles, and you can stick enemies to the wall, you can grab a group of enemies and launch
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