Following the new Marvel's Spider-Man 2 trailer released during the latest State of Play broadcast, Insomniac Games opened the floodgates of information. We know the playable area is nearly twice as big as in the original game thanks to the addition of Queens and Brooklyn boroughs to the game's rendition of New York City, but does that mean the length is also increased in this sequel?
That's not really the case, Insomniac's Senior Creative Director Bryan Intihar said in an interview with GamesIndustry.biz. The estimated length of Spider-Man 2 will be similar to the first title; according to HowLongToBeat, that's around 17 hours for the main quest, 25.5 hours for the main quest plus side content, and 34.5 hours for a full completionist run.
We don't ever say 'oh it's going to be this long'. What we try to do is set the vision. What is our goal? What are the pillars that support it? And then we start working on it and it organically works out.
That being said, we knew it was going to be a bigger experience than Miles Morales. But it was about doing what was right for the story we wanted to tell. I would say it is very comparable to Spider-Man 1. It's not like we've doubled the size of the game. We want to do what is right for the vision, the time and attention you need to create that experience, and also take care of our team. It's not a 200-hour game. I would have a lot less hair if it was a 200-hour game.
Elsewhere in the GI.biz interview, Intihar explained that one of the goals for this sequel was to make bigger setpieces (specifically, boss battles), which was possible thanks to the PS5's near-instantaneous loading times.
We knew from the beginning we were going to make Spider-Man 2 for PlayStation 5. And then it's
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