To accompany our hands on session with Marvel's Spider-Man 2, we were handed the chance to pose some questions to senior game director Ryan Smith at the London event. Below, we get into how the PS5 hardware has accelerated load times in the sequel, how the open world has evolved, and answer one very important question: has Peter Parker lost any more of his backpacks to collectibles in the years since Marvel's Spider-Man on PS4?
Push Square: So, Marvel's Spider-Man and all its DLC in 2018. Marvel's Spider-Man Remastered and Marvel's Spider-Man: Miles Morales in 2020. Ratchet & Clank: Rift Apart in 2022. Marvel's Spider-Man 2 is out this year, and you have Marvel's Wolverine coming. My first question is just: how? How has Insomniac Games become so efficient at creating these high-quality, AAA games in such a short space of time?
Ryan Smith: I can't speak too much to it because I've been focused on Spider-Man 2 for quite a while, but I do think we have a tremendous shared tech team that we work with across all those games and we're seeing sort of experience and expertise with the PlayStation 5 build up and so that's been really helping a lot. And we have teams that are dedicated to those projects as well as our shared technologies. I think that all adds up to a whole lot of people focused on making great player experiences and figuring out how to get all the different projects across the line.
And with those projects, you had to take into account PS4 hardware. On PS5, obviously, you can go further. With Ratchet & Clank, there was the PS5 SSD that allowed you to create the rift dimensions and everything. What does that look like for Spider-Man 2?
I mean, I think, hopefully you experienced a bit of that today. It's
Read more on pushsquare.com