Given the presumably mammoth sales projections Sony has for PS5 exclusive Marvel's Spider-Man 2, playing too fast and loose with the open world formula at Insomniac Games was probably out of the question. This is a franchise that shifts hardware, and after a year slightly lighter on PlayStation Studios content than usual, the title is a beaming light at the end of the tunnel. A portion of sales is already guaranteed based on the name alone, but the rest will flock when its quality is realised. Marvel's Spider-Man 2 is a sequel that builds on past entries in all the right ways: safe but supremely solid in some and excitingly daring in others. While just a taste was on display at a recent preview event, it exhibited why the joint adventure of Peter Parker and Miles Morales is yet another Game of the Year contender.
We played just over three hours of the game, dabbling with its main story, open world, and optional activities. The build — which was roughly six weeks old at the time of play — began a few hours into the narrative, with the two Spider-Men on different courses through life. Peter is handling a relationship with MJ and the return of his lifelong friend Harry Osborn while Miles is trying to get through college. What brings them together is a new threat to New York: Kraven.
With all the high-production values you'd expect out of a Sony-published experience, the series of missions we worked through were gripping, thoroughly enjoyable, and entertaining even without the context of the game's opening. We found ourselves seamlessly slipping back into the world of Marvel's Spider-Man, remembering the controls and basic abilities without the need for tutorials. It speaks to how the whole of Marvel's Spider-Man 2 operates:
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