Unlocking new powers is something the developers of Marvel’s Spider-Man 2 have in common with their web-slinging protagonists. Insomniac Games is unleashing the power of PlayStation 5 in the upcoming sequel with two playable Super Heroes wielding new abilities, a gallery of menacing Super Villains, a city nearly doubled in size, and a host of other immersive enhancements.
I recently had a chance to play through several hours of Marvel’s Spider-Man 2 and was on the lookout for examples of the PS5’s power at work. Let’s swing into a few exciting examples:
The preview opens with Peter in his new BlackSuit facing off against Kraven amidst church rafters. A massive bell tolls, sending impactful, reverberating ripples through the DualSense controller haptics. The resonant haptic sensation sells the bell’s disruptive effect on the twitching Black Suit. Cutscenes with the massive stampeding Lizard are also accented by intense haptic pulses, emulating the nerve-jangling might of the mutating Super Villain.
One moment early in the preview tasks Peter with helping Harry Osborn align a particle collider’s beam emitters. A brief minigame appears when Spider-Man webs the emitters. I enjoyed carefully pressing the adaptive triggers with asymmetrical levels of pressure and watching on-screen prompts to correctly lock them into place. It’s a satisfying, novel example of the triggers’ accuracy and tactile feedback.
Web Wings give players a new option to soar over the city. The power of PS5 allows Marvel’s New York City to load in faster than previous titles. This translates to speedier movement through the city, including boosting along wind tunnel routes at impressive speeds using the new Web Wings. Spidey’s tried-and-true web-swinging
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