Cities Skylines 2 is due for release on PC anytime now, and while nobody wanted or was expecting the console release to be pushed back to 2024, we’ve got something more to look forward to with cross-platform mods now confirmed for Xbox.
Here’s the official statement
MORE MODS FOR EVERYONE
We know you have been waiting, and now it’s time to share the latest developments regarding modding in Cities: Skylines II.
First and foremost, our in-game editor is currently in its beta phase and will launch shortly after release. While we look forward to unleashing the power of creative modification to all of you, in preparation, we are collaborating with a talented group of creators working behind the scenes – ensuring you’ll have amazing mods to dive into on the launch of the mods platform.
While the modding tool will have a basic framework at its inception, we are dedicated to its continuous expansion and enhancement, making it a central focus of our development efforts moving forward. More in-depth details about the editor and its roadmap ahead will be shared shortly – keep an eye out for our dev diaries.
Secondly, we’re introducing Paradox Mods as the new mods platform for Cities: Skylines II. One of the core reasons for this is its inclusivity; modding capabilities will be extended to players across platforms – both PC and console – aligning with our commitment to provide as many as possible with the opportunity to modify and enjoy the game.
For console users, this means you will be able to access Asset Mods in the library. Yes, you read that right! We know it is a huge part of the Cities: Skylines experience and we’re beyond excited to introduce a solution that makes mods available to everyone. As with all major updates, we
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