Blizzard has gone to great lengths explaining how Diablo 4 Season 2 will make the RPG's gajillion numbers more satisfying, and it sounds like a good update, but it seems the studio didn't spend quite enough time double-checking the numbers in a new seasonal trailer which was so amazingly incorrect that it had to be taken down.
YouTuber Raxxanterax helpfully preserved the original trailer, which was hastily deleted from Twitter, in the video above, in which he struggles to do anything but laugh. The trailer, pitched as a preview of the Season of Blood's "best quality-of-life changes," had three big problems.
Firstly, the improved dungeon layouts coming in Season 2 got mixed up about 12 seconds in. Blizzard accidentally presented the old, more convoluted layout as the new-and-improved version when the whole point of the update is to streamline dungeon pathing. But hey, we've all misplaced a JPEG in our time.
The other errors are more extreme, and even funnier due to their own internal inconsistencies. Blizzard has promised a new level 1 - 100 roadmap which will see the grind to max level get "40% faster" starting with the Season of Blood. The killer app for the season is a change to the way XP buffs stack, now allowing for greater, multiplicative gains. But you wouldn't know that from the math presented in this trailer. See if you can spot the errors here.
Like peas in mashed potatoes, Blizzard's got its percentages in its multipliers. Between the inexplicable addition (1,000 + 40?), incorrect multiplication (1,200 * 1.2 is 1,440, you'll find), and bizarre formatting inconsistencies (40% instead of 1.4x versus the correct 1.2x), this XP breakdown probably does more harm than good. Blizzard was quick to remove the trailer
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