In a recent official post on the Paradox forum, the Cities: Skylines II team has unveiled some exciting updates regarding the game’s modding capabilities and performance expectations. Let’s delve into the details that were shared by the Cities: Skylines II team.
The post begins by introducing the thrilling news of an in-game editor currently in its beta phase. This editor is expected to be launched shortly after the game’s official release, adding a whole new dimension to the creativity of Cities: Skylines II players. The development team is working closely with a group of highly skilled creators behind the scenes to ensure that a rich assortment of mods will be available from the moment the editor is introduced.
While the modding tool will initially have a basic framework, the team has expressed a strong commitment to continually expand and enhance it. Further details about the editor and its future roadmap are expected to be shared in upcoming developer diaries.
Another significant announcement made in the post is the introduction of Paradox Mods as the new modding platform for Cities: Skylines II. This decision is driven by a core principle of inclusivity, aiming to extend modding capabilities to players across all platforms, including both PC and console.
For console users, this marks a pivotal moment as Asset Mods will now be accessible in the library. This inclusion is a recognition of the crucial role that mods play in the overall Cities: Skylines experience. While the transition may present some learning curves, the team is dedicated to providing resources to make the shift to Paradox Mods as smooth as possible.
The post doesn’t shy away from addressing the concerns that have arisen regarding the performance of
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