«Mad lad puts Neverwinter Nights into Baldur's Gate 2 for some reason» was my coworker Joshua Wolens' summation of Andrey Balabokhin's truly confounding mod project, NWNForBG, which seeks to demake BioWare's 2002 D&D RPG in its more critically acclaimed 2000 D&D RPG. The result is not how I'd recommend enjoying either game, but it's one of the weirdest and most fascinating mod projects I've seen in a minute.
There aren't really screenshots or discussion of the mod I could find out there, so my curiosity could only be sated by a direct hands-on experience. Getting there, though, proved a vexing odyssey into Baldur's Gate 2's funky modding ecosystem and NWNForBG's own quirkiness.
Installing NWNForBG itself was relatively simple, but it also requires the BP-BGT Worldmap mod to function. This mod swaps Baldur's Gate 2's default world map with a zoomed out map of the entire Forgotten Realms, allowing modders to add new fast travel points on the map, such as the city of Neverwinter.
I met my own, personal Waterloo trying to find the goddamn .exe installer for this thing that the project's GitHub page tells you to use—it's just not there in the mod files! I felt like the guy in that Twilight Zone episode with the room full of books and a broken pair of reading glasses (spoilers).
Thankfully, I found out that, through a quirk of the foundational Infinity Engine modding tool WeiDU, you can actually rename any WeiDU-based mod installer to be the one you need for a particular set of Infinity Engine mod files. I made a copy of the install .exe for a WeiDU mod I already had, and renamed it to impersonate «setup-bgt-worldmap.exe,» putting me in business.
Only not quite yet. You can't access Neverwinter Nights as a separate campaign
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