The next World of Warcraft patch is in development, and it's called Seeds of Renewal (as announced by Blizzard on itsofficial news blog). Aside from the exciting news that Dragonflying will become globally available in all old-world content, Blizzard has taken the first step to fixing a glaring flaw in the game's levelling process. Simply put, dungeons are pretty terrible if you're new to the game.
A «Follower Dungeons» mechanic—which sounds very similar to what Final Fantasy 14's been doing lately with its Duty Support system—will be introduced, letting you learn a dungeon with a bunch of NPCs. NPCs who won't accuse your mum of impropriety when you stand in the fire or dare to take in the scenery.
«They will be available in all eight Normal Dragonflight Dungeons and can scale from 1–4 players. These companions will allow players to learn about Dragonflight dungeons at their own pace and provide the freedom to experiment and customise their Party makeup,» the post reads.
Dragonflight will likely become the new levelling zone when World of Warcraft: The War Within drops next year. This means new players will be finally able to actually do dungeons without being tried in party finder court for the crime of being new to a video game. In case you haven't had the displeasure yourself, let me explain.
It's said sometimes that «hell is other people.» I don't really believe that, but WoW's made me feel it, sometimes. Battle for Azeroth—the expansion the game uses for levelling—has one of the worst introductory dungeons I've seen in an MMO. While the dungeons are weirdly punishing, especially compared to their Dragonflight counterparts, that's not the main issue.
The main problem is that players want to get through them fast.
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