Baldur's Gate 3's next major patch is on its way—scheduled to release this week, according to Larian Studios' director of publishing, Michael Douse. Announced in a Twitter post yesterday, Douse reassures players: «we caught the nasty bug causing slowdowns and the good news is: it’s fixed in Patch 5!»
For context, Patch 4 tackled a few things, adding colourblind filters, fixing storyline hiccups, and tweaking kiss scenes, leading to some adorable head-bumps with Karlach while leaving poor Astarion lovers feeling like they were about to be broken up with whenever they went in for a smooch.
It also introduced a game-breaking bug that caused some massive slowdowns in Act 3, as highlighted in this thread from the game'ssubreddit. «Companions do not follow Tav, NPCs walk in place or completely vanish, unable to interact with anyone or anything, unable to select different companions, [I] cannot save, and cannot reload.»
A thread on the official Larian forums also called the game «profoundly broken» as a result, with many players reporting the issue on PS5 specifically. Turns out, that's due to an intended fix forcing the game to eternally think about your crimes, according to a statement from the team shared by community manager Salo.
«In Patch 4 we introduced a fix that would prevent the Scrying Eyes in Moonrise Towers from immediately calling the guards on you when stealing, even if you were sneaking, or invisible for example,» which in itself is a good fix. It's thoroughly immersion breaking and game-y to trip an alarm because of some cheating all-seeing eyes.
However, as with a lot of things in game development, dropping a pebble into the code can cause a tsunami elsewhere. «This fix had the unintended consequence of
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