I'm not really a strategy guy, but I'll put up with it if the vibes are right: That's why, for instance, I loved Homeworld even though RTS games are normally a quick «no» from me. Starminer, a sort-of-new game announced today by persuasively-named Slovenian studio CoolAndGoodGames, might just fit into that specific niche: For a game about working a blue collar job, it looks very slick.
Starminer, as the name suggests, is about deep-space mining: Find some asteroids, suck 'em dry, move on to the next. But the real name of the game is capitalism. Earning means expansion, and as your wealth grows you'll develop more and better hardware, grow your operation, and branch out into ever-bigger jobs and even more money. Repeat ad infinitum, because as the man once famously said, greed is good, even in the endless void of space.
Homeworld was the first game that leap to my mind when I saw the new Starminer trailer, due as much to that cold, distant voice as the visual style, but there's also an element of Hardspace: Shipbreaker here. Both games are ostensibly about getting a job, earning a living, and trying to be a normal, employed person of the future—and of course, in neither game is it quite that simple.
If there's one thing videogames have taught us over the years, it's that you can't just keep your head down, mind your business, work your 40, and cash your cheque at the end of the week: Sooner or later, some space asshole is going to come along and make a mess of everything. And that's definitely the case in Starminer, although in this game you're more the hard-driving boss rather than the hard-working guy. Regardless of the specifics of your role, though, the net result is the same: Your bottomless rapacity will eventually
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