has grown a lot since it first began in 2012, now serving as one of the biggest places for indie developers to showcase games. The event started as a collaboration between iam8bit and Double Fine to shine a spotlight on smaller titles, and has featured over 500 different games since its inception. This week, Days of the Devs: The Game Awards Edition showed off a slew of upcoming titles, including multiple world premieres.
While it does feature the occasional indie game, the Game Awards nominees and titles featured during presentations are more often than not AAA titles. Day of the Devs serves as a welcome contrast to this, with this year's lineup highlighting 20 exciting new independent titles. Some are previously announced titles that may already be familiar to indie fans, like Hollow Ponds' co-op herding game and Coal Supper's eccentric platformer, while others like Digital Eclipse's tea brewing sim and, the sequel to the beloved Popcannibal letter writing game, were featured for the first time.
interviewed Jon Gibson and Amanda White to discuss the history of Day of the Devs, the importance of highlighting indie voices, and their plans for the future of the event.
Screen Rant: This event began in 2012. Can you talk a little bit about how that first started and the biggest ways you've seen it grow over time?
Jon Gibson: Sure. 2012, geez, that was so long ago. It really spawned out of Double Fine in their last crowdfunding campaign for Broken Age and seeing the need for more of a spotlight to be shined on indies in general, especially in relationship to their own game. The idea of Broken Age, being out there and being a crowdfunding success. They also weren't too shy about highlighting the idea that they were fortunate
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